Swingy Bone Physics

$14.79
6 ratings

Swingy Bone Physics

(Version 1.7 is now available!)

NEW in 1.7.0: BONE LINKING:

An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!

Features Highlight (check out the wiki here for more details) :

- One-click process to create physically simulated bone chains:

- Bone tied collision volumes to collide with the chains:

- Add several colliders at once in a few clicks:

- Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:

- Visual helpers with fully customizable colors in the 3D viewport:

- Several amplitude constraints profiles to have more control over the bones' maximum rotation:

- Wind simulation to add some external motion to the chains:

-Parameter keyframing for advanced custom behaviour:

- Simulation baking to standard keyframes in one click:

- A powerful curve editor to fine-tune physics parameters and wind behaviour:

If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!

History: As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn't find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!

Capcom RE2019 Technical Presentation

Capcom RE2019 Technical Presentation

CHANGELOG:

The changelog can be found here

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$14.79

Swingy Bone Physics

6 ratings
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